Unity 6 Mobile WebGL: Dealing with Input Quirks
It’s weird, I know, but it does work! I won’t got into crazy detail about why targeting WebGL on mobile devices is a thing we’re doing. We have our reasons, but there are some weird quirks that don’t seem well documented anywhere, so I thought I’d share what we’ve learned so far. I’ve also been looking for an excuse to start a blog, so here we are! Input - Controller & Keyboard The problem Keeping in mind that this is targeting mobile, touch is obviously going to be the main input, however I wanted to allow design to implement alternate input methods, mostly for accessibility reasons. ...
Personal Projects & Burnout
It’s something I’ve not kept up with as well in the last couple of years. I have the occasional project and I enjoy learning new things. But I’m aware that it’s become more sporadic than intentional, if that’s a bad thing? I don’t know. This is one of the downsides to working from home I think. Sitting at the desk in my house all day doesn’t really inspire me to then do the same in my free time. At one point I did find it helped to pick an entirely different toolset to what I’d been using at work. ...